This component can be used in Editor Mode or when the Editor is in Play Mode. In Play mode, objects are not retained in your scene. In Editor Mode only, Objects are retained and can be used within your game.
Objects can be Primitives or Prefabs and are spawned in world space, displaying the Vector coordinates in the log. The Object can be centred on the Terrain or Plane, or placed above it using offsets.
This feature is perfect for populating your scene with primitives or prefabs such as trees, rocks, or vegetation, and can also be used for populating Characters throughout your world.
2. In-Game Console.
This console provides Logs and Alerts from Unity, but at runtime within your game. This can be used for debugging on the actual device, without using a development build.
Commands such as changing the target frame rate, the display quality, and the game's time scale, can all be changed at runtime, on the device, with the editor.
An easy to use Template is also provided, so that you can create your own Console commands.
3. In-Game Screen Capture.
This is a simple Screen Shot component but with added features. Using an Action, you or your player can create screen shots during game play.
The images can be configured and can be taken from different cameras , providing a unique perspective on screen shots.
Burst mode and Timer mode are also provided, image format and resolution can be changed, and the activation key can be selected allowing for that perfect image to be captured.
This feature can be used for debugging, for capturing App Store images, or just for bragging rights.